Hey all.
I will be posting some of our "House Rules" we come up with on this blog as well and will eventually create an archive of them and have them printed off for reference (that will be for you rules lawyer Jason :>).
1st: You are able to use powers outside of the realm of combat for roleplaying effect. (For Example: using silt powers to solidfy a path for a brief moment may be an encounter power while holding a path long enough for a dozen people to cross would be a daily).
2nd: Unless it has been given as treasure none of you have metal weapons at the moment. We are going to start to use a critcal fumble rule; when you miss with a weapon on a natural one it will break.
Thats it for now!!
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